👤 Design Director: Phil O’Connor

👤 Head of Production: Quyet Ha Minh 👤 Magic Media (Outsourcing Studio)

Game Design Overview:

In 2026, we will focus on scaling "REVENGE" by delivering expanded gameplay content, deepening player engagement, and broadening our global reach. Across the year, we will introduce new levels, AI classes, weapons, and customization options while launching innovative game modes and enhancing community engagement through strategic creator programs and partnerships with KOLs. By refining production pipelines and incorporating player feedback, we aim to sustain momentum, drive excitement, and deliver a dynamic, personalized gaming experience that keeps players engaged throughout the year.

Aimbot VFX.png

Game Design Roadmap:

Q1 - Q4 [2024]: Foundation and Planning

Q1 - Q4 [2025/2026]: Pre-Alpha Development and Market Preparation

Q1 - Q4 [2027]: Elevating Gameplay and Player Experience

Game Design Document [REVENGE]:

[https://docs.google.com/document/d/1GuL3ilYeEKT7JEFC6M_my7h-WnnU5APwJXWbi20_IW8/edit?usp=sharing](https://docs.google.com/document/d/1GuL3ilYeEKT7JEFC6M_my7h-WnnU5APwJXWbi20_IW8/preview?usp=sharing)