👤 **Chief Marketing Officer: Murray Pannell

👤 Lead Community Manager: Shelby Schweitzer 👤 Social Media Manager: Dexter Fansher**

Marketing Overview

In 2026, the focus shifts from building awareness to converting it. With 600K+ pre-registrations secured and REVENGE pre-alpha launching Q2, marketing moves through three phases: pre-launch GTM, creator-led acquisition at scale, and post-launch growth loops. Across X, TikTok, YouTube, and Twitch, streamers don't promote the game. They run it, with their audiences as active participants. Every session is a content asset and a proof point. The goal in 2026 is simple: prove the model in public, one stream at a time.

Key Highlights

REVENGE: Sign-ups/Pre-Registration/Wishlist GTM Summary

DATA: breakdown as of 1/04/2026

Total = 603 257

GolQqkgWIAAGZLX.jpg

Epic Games & Steam Wishlists 2024/2025/2026

[https://docs.google.com/spreadsheets/d/17VEnE0_e_luKfHnugMbEQJU3mdcWNXkUudLiaFkO7jg/edit?usp=sharing](https://docs.google.com/spreadsheets/d/17VEnE0_e_luKfHnugMbEQJU3mdcWNXkUudLiaFkO7jg/preview?usp=sharing)

[https://docs.google.com/document/d/1uQoHFuCuCS8RrXz1fgbDKG5b3_zn4IhKrVSTv52hmBo/edit?usp=sharing](https://docs.google.com/document/d/1uQoHFuCuCS8RrXz1fgbDKG5b3_zn4IhKrVSTv52hmBo/edit?usp=sharing)

Campaigns & Marketing Updates

Partnerships & Ecosystem Growth:

Streamers & Influencer Engagement

Discord & Socials [Community]

Growth Metrics [2026]

Growth Metrics [2025]

Growth Metrics [2024]